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SPOTTEDLEAF enters, and coughs. As a silent protagonist, Link has had few chances over the years to show his full personality, and Breath of the Wild Link is no exception. There are two other enemy groups. You see all these different towers and a shot of the distant landscape behind them. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. After that, these were never a threat to me. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. How could a shrine puzzle be so worthless? If you fight Ganon naked with no defense, then most of his attacks deal about the same amount of damage. The two words I would use to describe combat in Breath of the Wild are fragile, and inconsistent. And there are a lot of hills and highland all over the world. Yet even this far away, because hes in an active damage state, the game gives you the reward. The memories were the most interesting to me because theyre scrambled, and I love it when stories experiment with a non-linear order of events. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. Hyrule is so vast, and beautiful, and overflowing with detail. I have no clue if there was some challenge I skipped over accidentally but I dont think that matters. Yiga camps around the world would have been a great way to get more mileage out of these enemies and, during the Gerudo questline, the game shows that it is willing to send more than one of these at you at the same time, but it never happens in the world. Go for it. Maybe it could be upgraded to create ice blocks even when there isnt water around? This is all great stuff. I strongly agree about the food. Its moveset was way more advanced than anything else I had seen so far and I was still getting used to the controls. And the possibilities here keep going far beyond my own creativity. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. Not even the shrines build on any of these concepts introduced by the first ones on the Plateau. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. Whether thats with clothes or temporary food buffs. The other, far more fun reward is the glider. And I kept saying that to myself Thats it? But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. I was curious enough to want to see how far Death Mountain was from the Plateau. The vast majority of your fights will be against these humanoid groups. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. Some areas already do this with unique wildlife. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. This is exactly what happens. So you can still have a challenge with the newer ones while having opportunities to wreck weaker enemy types that used to cause you trouble. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. But every month we have large bills The bosses and dungeons fail where the open world succeeds. The Great Plateau is one of the best things that this game does. Notice when your mind has wandered. So some of them could be larger. And equipment that is much more fancy and durable than what you started with. If you time a jump right before that, you dont lose any of the height youve gained. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. He died to a couple of guardians instead. What it boils down to is this: too many shrines were like this one. These interactions were usually boring but a rare few stood out. Get a quest to glide to a nearby area with no combat whatsoever. I dont know if you SHOULD draw them, even though its clear to me that so many reviewers have. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. And theres seemingly always more than one thing that catches your eye on the way down. More armored and slow. Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. In order to find and view Memories, you must search for the locations based on the . Even with no weapon, this little silver goblin things 6 hearts is close to it. Whos speaking to you? This mod fixes that! Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. A quest that I got a long time later and watched as it instantly auto-completed in my quest log. Metal objects? Never the less, the plot of Breath of the Wild has left some of the hardcore Zelda fans a little wanting. Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. The way its introduced is by spawning ice under a gate to lift it up from the water below. Then, when you raise the tower, the cinematic that plays does an even better job of this. Not to mention their 360 no scope bow shots while theyre riding around. This isnt your fault or the players fault, and its another example of how the game has to be played right (see: Video Game Dunkey again) to be best enjoyed, which *is* a game design flaw. If youre gliding then you can trigger arrow time. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. You can also skip some of it on your second playthrough when you know what youre doing. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. The four on the left are the tutorial shrines on the Great Plateau. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. And those two qualities right there are what Breath of the Wild excels at. Even calling the Divine Beasts dungeons might be a stretch for some people. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. You can revisit their hometowns and learn more. And Korok Seeds could now be used to increase the amount of hits your weapons can deal before they break, instead of increasing inventory size. And then even stronger than that if you picked up a 50 attack power weapon. As were some of the mini-games like the Goron Climbing challenge, and the sand seal racing in the desert. I like that there are hordes of enemies to fight. Your attacks usually make small enemies enter a chain of stuns that you can continue to lock them down if youre relentless. Jump on the roof. Maybe there could even be a new Sheikah Slate app thats introduced in these Mega Shrines that adds a new twist to the existing mechanics, so that theres even more possibilities for the developers to get creative. Im going to sound disrespectful with what I say next but I also feel like Nintendo has wasted my time already so I think well break even. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. This shrine has a fair amount to do with using stasis to launch objects, but this is the same puzzle the tutorial used to TEACH you this mechanic. I wish I captured more of the dialogue as I played through the game, but I've included a few gems below along with some of the classics. My favorite idea that could also improve the story is that Link starts with a broken Master Sword. To the point that, after you reveal the whole map, its honestly hard to tell where it is anymore without zooming in. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. I just want to reiterate real quick: those are all the mini-bosses there are. Blood moon happened more than twenty times as I played. The medium sized guardians show a similar problem. A series staple. But this is really how I felt: there were many moments I had while playing Breath of the Wild that I had to stop in place to wonder how a game THIS good was possible. After 150 hours I cant tell you for certain what the trigger is for a successful Flurry Rush. Same thing. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. Why is this a Zelda game when theres hardly any of the typical Zelda-content? This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. When your stasis rune is upgraded you can freeze enemies in place for cheap hits. Instead it lowers the damage down to just 1 quarter of a heart. About developer intentions and how much responsibility players have to make games enjoyable for themselves. Because the potential was here to make this something special. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Because maybe thats the alternative. This is the other way the balance issue can go. But the thing I love the most about this starting sequence is how much it promotes exploration. When to try to trigger a flurry rush on the biggest monster. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. I was incapable of dealing enough damage with them before they broke and I was out of options. Then you throw a ball through the door it opened into another pit. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. I think most people dont realize this since they defend the system because theyre so enamored by the second point on this list. It is a great modern replacement for . Some of these are obvious, while others are harder to recognize. Then you have to use the current and a bomb to open your way. Currently, there is only one way to get Bluesteel Ore in The Survival Game. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. Or stasis boulders or logs to smash into enemies. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. And through that admission, I hope I can help you understand how conflicted I am on this game and how difficult it is to properly judge it. Theres a quest in the Rito region that requires you to find a bunch of bird children so theyll practice some song at a nearby nest. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. A quiet fishing village that doesnt need a wall or any natural barriers to keep out monsters. I can happily tolerate a stable 30 FPS on console games but the keyword there is stable. They all have the same color variations. Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. For now lets focus on all of the things that are introduced here. I totally see why you played this way, but I think it makes the game worse. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. The next group are another 15 that are just okay or borderline bad. If you dodge while those conditions are met, then you get a McFlurry Rush. Or it could be how many regions youve visited. And this is generally the best shrine content in the game. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. It never happened. With only 15 shrines that could be considered good, another 15 that are only okay, and the rest either being bad, empty, a mixed bag of world quests, or the same combat shrine copy and pasted, I think its easy to understand why this core part of Breath of the Wild was so disappointing. So you can launch heavy objects away. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. Even one handed clubs are only a little different and have the same spin attack. 36 damage. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. After that, youre given the task to find four shrines on the map. Same goes for other weapons. Quests like this justify the empty shrine at the end, since thats just the reward. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. And over. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. Because if you can do them all in any order, that means really difficult ones could ruin the experience for players if they happen to stumble onto a challenging one early. Its the last boss so you can safely inflict that sort of penalty on the player. Do I wish the game had great side quests? I had ruined the game by playing it the way I had. As long as you have food, you are effectively invincible. And I think that wraps it up for shrines. The game design for the exploration in BotW is so good and yet so simple that its amazing how few games have done what it did. And how Breath of the Wild turned durability into a four letter word. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . Switching between melee weapons and the bow is fast and fluid, and youre rewarded for quick head shots. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. Same for the guardians. But this brings with it a bunch of really difficult questions that I cant cover in this video. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. Theres no menu the first time you start this game. What is the Hylian language in Breath of the Wild? 1/10/23, 6:53 PM ENG3-2 L10 Writing Skill - Fictional Narrative: Writing Your Rough Draft, Part 1 2/7 Writing Skill In this part of the Writing Project, you will learn about the craft of fiction writing, including dialogue; sensory language, vivid details, and precise language; and tone. It would be good if they could call them something else instead. I did all 120 for the video and just that content alone took me about 20 hours. And then being given one of many riddles to solvewhich were always easy but were still enjoyable. So you sort of do a half strafe up the jagged edges of the land, jumping whenever the game lets you, and making a little bit of progress each time. When you enter a shrine or what masquerades as a dungeon. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. Next up are the Korok Seeds, which reward players for being perceptive and stopping to look at the things they pass. Push boulders the old fashioned way to crush them. 3. The Gerudo quest is similar. Hestu will do a couple of upgrades for you right there before remembering the way. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. You can force him to do a slam move, run away, and then get some easy hits in. To put this into perspective, the first weapon most people will find is the 2 damage stick. Climb the building. And you can only carry a fixed amount of them. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. Or they will instantly activate an attack with no warning and knock you away. In the immortal words of Shania Twain, this dont impress-a me much. But enough. I doubt it. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. And this is the sort of thing the other lynel needed in the canyon. This is especially true early in the game when youre using these brittle sticks and clubs and rusty swords. The Wild Breath of Zelda by Chequered Ink . I died a lot to these early on getting the parry timing down on the lasers. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. Adding this concept to the lynelhe could have had a huge quiver full of big spears on his back that he could occasionally throw at you. Its by far the worst one. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. Inconsistencies come primarily in animations and the Flurry Rush ability. Theres a light puzzle required to gain access to the city. The game never allows you to be fully immune. Game. Then they could repair themselves so they can still fight, while you go and pick up your new weapon. That Im wrong about these shrines, because many of them have multiple solutions. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. Well, even though I could beat this monster, Link could not. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. This preserves some of the early-game dynamics that you praise: creativity, surprise moments of crisis, variety in fights. So lets split this up because that was a fairly bold thing to say and I need to support it. Because there is a lot to like during direct assaults. And this is where you upgrade your equipment slots and return to try to pull out the Master Sword when you get a new heart container. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. Easy to find without a quest. This is the type of enemy that the game sorely needs by the way. Plus the game should still have a healing system. To force the player to use different weapon types, and adapt to each. This argument makes a bad assumption in that if weapon durability was removed, that it would be the only changethat you would still be finding all of these weapons everywhere and you just keep replacing old ones with better ones. They are very frequently used inside actor pack archives, where they define most of an Actor's characteristics.. Naming conventions for arrays. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. In the add-on content, it is found in dungeon packs . Just check all flip PDFs from the author THE MANTHAN SCHOOL. The tower, the game should still have a healing system Shania Twain, this little goblin! Deal about the same amount of damage youre relentless have a healing system and... 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